Light and Darkness, finally together
Final Shape Preview
General
- Luke Smith exists still!
- Final Shape is NOT the end: confirmed
- Announcement coming post launch
New Enemy Faction
- Dread (Witness faction)
- Tormentor (we've seen before)
- Subjugator (new Rhulk looking mini boss)
- Weaver and Attendant (strand and stasis casting enemies)
- Grims (long range, flying enemy type w/ suppressing scream)
- Husk (agile, dual wielding melee enemy w/ tracking missle on death)
Prismatic Subclass
- New hybrid subclass
- Mix and match light and dark SUBCLASSES!!!
- The supers, abilities, jump modes, melees, grenades, and aspects are curated per class
- Not a literally use anything ever
- Initial subset of those unlocked immediately, with more unlocked through the campaign and beyond
- Prismatic unlocks are earned immediately and require no special currency
- Some aspects and fragments are tweaked in their Prismatic form
- Class has more fragment slots than base subclasses
- Most aspects have 3 fragment slots, with a couple 2 slots
Prismatic Transcendence
- Use both light and dark abilities/weapons to reach transcendences by charing a light and dark bar
- Kinetic damage refills both bars at a slower rate
- Transcendence gives you a special light/dark combo grenade
- Also lets you recharge melee/grenade abilities by using the other one respectively
- Also allows you break special shielded enemies
Transcendant Grenade Combos
- Hunter Hailfire Spike: Stasis slow storm that attaches to surfaces or targets and erupts with a solar cyclone that ignites targets
- Titan Electrified Snare: Suspending Strand burst that does DOT to targets and Arc jolts nearby enemies
- Warlock Freezing Singularity: Stasis slow field with an imploding Void black hole that suppresses and deals heavy damage to nearby enemies
Exotic Class Items
- Can "steal" perks from other exotics and combine them
- Has 2 perks
- Perks are random rolls, so reason to farm them
- Helps contribute to enhancing both subclasses in Prismatic
Pantheon
General
- Upcoming end game PVE activity
- Launches Apr 30th
- It's a gauntlet of raid bosses
- Some bosses have twists to them to keep veterans engaged
Structure
- First week will 4 contain bosses and be 5 BELOW power cap
- Each week will add a new boss, new rotators and increase in power
- Final Pantheon will be 8 bosses and power of level of 20 ABOVE power cap (same as contest mode)
Rewards
- Rewards increase with each difficulty
- Rewards include adept raid weapons, deep sight raid weapons, and exotic weapons
- Rewards tied to activity performance, weekly pursuits, and Triumphs
- Complete gauntlet within bonus timer to earn Platinum level rewards
HUD Modifiers
The Problem
- There are over 2000 buffs and debuffs that can appear on screen
- The current system shows 4 at a time on screen
- QoL improvements coming to HUD with the Final Shape
- Goal 1: visualize important buffs and update locations they can appear
- Goal 2: increase number of buffs on screen
The Solution
- Modifiers now can appear where they currently do, a new list above the super meter, and a new list below the guardian health bar (for critical information)
- Critical information includes things like wipe mechanics, roles (like Operator from DSC), or other activity mechanics
- Modifiers related to weapons and weapon perks appear above the super bar
- Everything else displays in the original spot
- Modifier icons have been update to further distinguish buffs and debuffs
- Timers now appear in front of modifier icon
- Future experiments (like using the right side of the screen for buffs) are in development
Priorities
- Each modifier category is sorted by these priorities
- Critical activity information
- Second-second choices (armor charges, cooldowns)
- Short-to-medium-term choices (subclass verbs, damage buffs, bonuses)
- Passive buffs (ability regeneration, temp stat boosts)
Activity Weapons Leaving Final Shape
Trials
- Unexpected Resurgence Glaive - Out of rotation
- Cataphract GL3 Heavy Drum Grenade Launcher - Last week April 23
- The Messenger Pulse Rifle - Last week May 14
- Igneous Hammer Hand Cannon - Last week May 21
Nightfall
- Braytech Osprey Rocket Launcher - Last week April 9
- Loaded Question Fusion Rifle - Last week April 23
Iron Banner
- Jorum's Claw Pulse Rifle - Last week April 30
- Bite of the Fox Sniper Rifle - Last week April 30
- Pressurized Precision Fusion Rifle - Last week April 30
- Swarm of the Raven Heavy Grenade Launcher - Last week April 30
Known Issues
- Onslaught bonus objective UI may overlap player buffs on the side of the screen.
- In Onslaught, certain enemies may teleport and appear behind the ADU on Vostok.
- Some previous Season Pass items available in Eververse display incorrect Seasonal icons.
- In Onslaught, players who spend too long within the Pyramid Ship can miss the portal to return to the ADU, resulting in them missing the next purchase phase.
- Players who have text chat will have text chat UI disappear entirely instead of displaying a disabled message.