Feelin' Flawless, baby.
Season of the Deep Preview
- May 23, at 10 AM Pacific
- It involves an ocean and a scary monster
New Strand Aspects
- Threaded Specter (Hunter) - Dodging leaves behind a Strand decoy to distract nearby targets
- Flechette Storm (Titan) - Slide melee to leap into the air, knocking back and damage targets; Melee again in the air to launch a cluster of unraveling projectiles
- The Wanderer (Warlock) - Thrown Tangles attached to enemies and detonate a suspending bursts, and Threadling final blows create Tangles
Ability Sandbox Changes S21
General
- All aspects with 1 fragment slot increased to 2
- 2 slots is now the minimum for aspects going forward
- Super damage resist in PVE increased 20%
Hunter Supers
- Golden gun (both types) PVE damage increased by 20%
- Arc staff PVE damage increased by 20%
- Spectral Blades PVE damage increased by 35%, and now weakens targets
- Gathering storm PVP impact damage increased from 200 to 300
- Gathering storm PVP lighting strike damage increased from 300 to 500
- Gathering storm PVP lighting tick damage increased from 40 to 60
- Gathering storm PVP damage increased against Well and Bubble
Titan Supers
- Fists of Havoc light attack cost reduced from 8.5% to 6%
- Fists of Havoc heavy attack cost reduced from 18% to 12%
- Fists of Havoc heavy attack PvE damage increased by 33%
- Fists of Havoc heavy attack now blinds targets near slam
- Glacial Quake Shiver Strike thrust increased by 10% during super
- Glacial Quake light attack damage increased by 20%
- Sentinal Shield PVE damage increased by 20%
- Hammer of Sol PVE damage increased by 10%
- Burning Maul PVE damage increased by 10%
- Burning Maul w/ Sol Invictus now creates a sun spot like Hammer of Sol does
- Burning Maul heavy attack cyclone applies scorch over time
Warlock Supers
- Nova Warp PVE damage increased by 15%, and fully charged attack applies Volatile
- Nova Bomb PVE damage increased by 20%
- Stormtrance PVE damage increased by 25%
- Stormtrance damage ramp while attacks occurs over 3s (previous 5s)
- Stormtrance Landfall detonation and seekers apply Jolt
- Chaos Reach PVE damage increased by 25%
- Chaos Reach sustained damage applies Jolt lightning
- Chaos Reach PVP resistance increased from 40% to 50%
- Chaos Reach strafe speed increased from 4.5m/s to 3.5m/s
- Chaos Reach camera adjusted to make targets easier to see when strafing
- Winter's Wrath PVE damage increased by 10%
- Daybreak camera adjusted to make targets easier to see through VFX
Strand Hunters
- Threaded Spike has 30% more range, 55% more PVE damage, is easier to catch, and gives more energy back per hit
- Threaded Spike pierces Phalanx shields
- Grapple melee now prioritized over Threaded Spike catching
Strand Titans
- Frenzied Blade cooldown decreased based on number of stored melee charges (15% at 0 charges, 30% at 2)
Strand Warlocks
- Arcane Needle cooldown decreased based on number of stored melee charges (15% at 0 charges, 30% at 2)
- Arcane Needle projectile speed increased based on flight time (initial velocity is 40 m/s, with a max of 70)
- Arcane Needle tracking strength increased by 10%
General Strand
- Grapple cooldown reduced from 105s to 82s
- Minimum time between grapples reduced from 2.5s to 0.2s
- Thread of Generation energy generation reduced for some DOT mechanics and 36% for Trace Rifles
Stasis Hunters
- Withering Blade PVP tracking after bounce increased by 20%
- Withering Blade max tracking increased by 12.5%
Stasis Titans
- Shiver Strike max thrust in flight increased by 16%
- Shiver Strike gravity influence decreased by 18% in flight
- Howl of the Storm PVP freezing cone increased by 31%
Stasis Warlocks
- Frost Pulse provides 2m of additional melee lunge for 1.2s after activation
Titan Light Subclasses
- Seismic Strike, Shield Bash, and Hammer Strike now cost 15% melee energy and have equal cooldowns of 91s
- Knockout lunge range reduced from 6.5m to 5.5m
- Knockout melee bonus in PVE reduced from 100% to 60%
- Shield Throw impact damage increased from 60 to 70, and has improved target acquisition after a bounce
- Throwing Hammer now adjusts trajectory based on your AE
- Sol Invictus sunspot tick damage increased from 17 to 22 in PVP
Hunter Light Subclasses
- Snare Bomb PVE weaken duration increased from 4s to 8s
- Proximity Explosive Knife PVP detonation damage reduced from 105 to 90
- Proximity Explosive Knife PVP impact damage increased from 14 to 20
- Weighted Throwing Knife tracking cone reduced for MnK
- Lightweight Knife projectile speed increased from 30m/s to 40m/s
- Lightweight Knife tracking cone increased by 20%
- Gunpowder Gamble cooldown reduced from 12s to 6s
Warlock Light Subclasses
- Incinerator Snap proximity detonation should feel more consistent
- Incinerator Snap PVP damage reduced from 150 to 135
- Ball of Lightning PVE damage increased by 30%
- Ball of Lightning ping scalar adjusted so PVE combatants aren't knocked away from secondary explosion
- Chaos Accelerant Scatter Grenade submunitions have increased arming time, but should track more consistently and not detonate on the ground early
- Chaos Accelerant Magnetic Grenade (handheld supernova) hold time increased from 3.2s to 4.5s
- Lightning Surge adjusted so targets only take a maximum of to strikes
- Lightning Surge overall damage is the same, but individual strike damages increased to compensate for previous fix
Subclass Keywords
- Scorch stack falloff timer increased from 1.5 to 2.3s in PVP, 3s to 4.5s in PVE
- Jolt base PVE damage reduced by 15%
- Jolt damage scalar vs Majors reduced by 20%
- Speed Booster bonus jump scalar reduced from 1.5x to 1.25x
- Speed Booster activation reduced from 3s to 2.5s
- Speed Booster lingering after sprint stop increased from 1.5s to 2s
- Speed Booster will now activate when becoming amplified while already sprinting
Random Updates S21
- Power Delta not changing
- Reminder that exotic armor focusing and decryption coming to Rahuul
Crafting Updates S21
- Activate Deepsight on any weapon that you could get a pattern for using a Deepsight Harmonizer (plus 15 spoils for raid weapons)
- Only available via the season pass (3 on free track, 3 on paid track)
- Must be a weapon you don't have the pattern for, cannot be done multiple times on one weapon instance, and can't be a weapon you bought from a raid chest (only works on dropped raid weapons)
- Legendary shards removed for crafting economy
- Legendary shards still required for the masterwork component of crafting
Quality of Life Updates
- Adding boosted exotic perks to triumphs for helping get older Raid Exotic weapons, similar to how Dungeons and RoN work
- Triumphs already complete will automatically add the boost
- These include 1k Voices for Last Wish, Eyes of Tomorrow for DSC, Collective Obligation for Vow, Vex for VoG, and Touch of Malice for King's Fall
- Finest Matterweave can now be dismantled to give 1 core, Rainmakers now dismantle to give 3k glimmer
- Vanguard bounties w/ specific kill types can be done outside of the playlist, but progress is still faster in Vanguard Ops
- Adding new types of Vanguard bounties
- Archie the dog is returning to the Tower
- Standalone season pass increased by 200 silver to 1200 total (does NOT affect Annual Pass users)
Trials
S21 Changes
- New ghost, ship, sparrow, and shader
- Shaders getting added each season and are flawless rewards like the other items
- Messenger being re-added
- New weapons: Unexpected Resurgence Adaptive Arc Glaive
- Reworked Intro trials quest to be more accessible and less time consuming
- Passage of Wealth will now grant +75 rep on win, growing with each reset to a max of +150
- Passage of Mercy now grants 2 free losses until you go flawless (then reverts to 1)
- Dominion is now the OFFICIAL game mode of Trials
- Flawless guilding reworked with new objectives
- New emblem available for those who go Flawless and never trail in a match
Map Voting Results
- Rusted Lands won with 41% (Disjunction had 30%...)