Only five more sleeps
Dificulty Changes Recap
- Surges, Threats, and Overcharges
- Vanguard Ops scoring system
- Power level delta changes
- Adding challenge to Lost Sectors, Raids, and more
- Full article: https://www.bungie.net/7/en/News/article/bringing_challenge_back
Competitive Updates
- If you were Adept or Ascendant in a given season, placement matches can land you in Platinum the following season
- Changing game mode weighting to be 2/3 survival, and 1/3 rift and showdown
- Changing the weighting for maps in Showdown
- Increased the map weighting for Javelin-4, Endless Vale, and Altar of Flame
- Removed Disjunction and Cathedral of Dusk from comp
- Guild the Glorious title by reaching Adept and completing a few other challenges
Loadout Changes in Comp
- Adding the Notswap modifier to comp
- In Notswap matches, swapping your exotic armor will cause your abilities to reset as if you changed subclasses
- Not currently planned for regular Crucible or Gambit
- Not planned for PVE (locked loadouts already exist)
Passive Artifact
- Artifact mods are now called artifact perks and are passive
- You can have 12 of the 25 perks active at any time (resetting is free)
- Anti-champion weapons from the artifact are overcharged in higher level activities
- Artifice armor changed to a +3 stat bump to compensate for this
Seasonal Artifact Explained!!!
COLUMN 1
- Anti-Barrier Sidearms
- Anti-Barrier Pulse Rifles
- Overload Bows
- Unstoppable Scout Rifles
- Automatics Overload - Sustained fire from Auto Rifles and Submachine Guns
COLUMN 2
- Authorized Mods: Solar - The armor energy costs of all armor mods affecting your Solar weapons are significantly discounted
- Authorized Mods: Strand - The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted
- Authorized Mods: Void - The armor energy costs of all armor mods affecting your Void weapons are significantly discounted
- Authorized Mods: Grenades - The armor energy costs of all armor mods affecting your grenades are significantly discounted
- Multi-Siphon Mods - The armor energy costs of all armor mods affecting your grenades are significantly discounted
COLUMN 3
- Shatter Orbs - The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type.
- Defiant Armory - Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin traits
- Untangler - Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion
- Solar Surge - Collecting a Firesprite gives you Armor Charge
- Volatile Flow - Picking up an Orb of Power grants your Void weapons Volatile Rounds
COLUMN 4
- Bricks from Beyond - Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates
- Flare Up - Firebolt Grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them
- Origin Hones - Weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always Overcharged when that modifier is active
- Allied Unraveling - Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies
- Counterweave - When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability
COLUMN 5
- Stranded Reach - Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion
- Rain of Firebolts - When you have Firebolt Grenades equipped, gain a second grenade charge
- Void Weapons Channeling - You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have
- Medieval Champion - Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Landing consecutive hits with a Sword disrupts combatants. Strong against Overload Champions.
- Prismatic Transfer - When you cast your Super, each member of your fireteam with a subclass damage type different than yours gains a bonus to weapon damage
New Anti-Champion Methods
- Exotics with an intrinsic perk
- Weapons with an artifact perk
- Barrier Champions: radiant, volatile rounds, and unraveling rounds
- Overload Champions: jolt, suppression, and slow
- Unstoppable Champions: ignite, blind, shatter, and suspend
Legend Campaign
- Balancing health of enemies based on fireteam size to make full fireteams less punishing than solo play
- Lowering stagger damage for campaign combatants
Witchqueen is Free.....
- From Feb 23-27
- Access to Campaign, exotics, and all activities