Take a Leap of Faith into a new week of weapon philosophy, community voting, and "that invisibility thing."
Ubisoft Crossover
- Added Destiny themed weapons, armor, and mount to AC: Valhalla
End Game Loot Rotations
Trials
- Gaining Exalted Truth Suros Adaptive Hand Cannon
- Gaining Unwavering Duty Suros Adaptive Machine Gun
- Loosing Aisha's Embrace and Reed's Regret
Iron Banana
- Gaining Dark Decider Auto Rifle
- Gaining Gunnora's Axe Slug Shotgun
- Loosing Forge's Pledge and Riiswalker
Nightfall
- Gaining Wendigo GL3 Heavy Grenade Launcher
- Gaining Hung Jury SR4 Scout Rifle
- Loosing Silicon Neuroma and Duty Bound
Weapon Philosophy (and "running Divinity")
Global
- Full auto setting coming next season
- Post Lightfall, looking into how to apply to individual weapon types
- Also exploring how to apply to melee weapons (glaive, sword, roaming super melees, etc)
Shotguns
- Bungie happy with new average 1 hit kill range
- Each archetype will get a fixed spread pattern
- Each archetype will also get a unique reticle tuned to its perspective spread
- These reticles will not adjust to spread changes caused by FOV changes or things like jumping
- A fix for this will come after Lightfall
- Fusion rifles could receive similar changes in the future if things go well
- Full TWAB includes images of each spread pattern
- Will fix a bug where some Aggressive frames would not increase rate of fire after a kill
- Rapid-fires will have 5% PVE increase
- Rapid-fires will also receive their reload benefit at ALL times, instead of on an empty mag
Sidearms
- Drang will have its zoom dropped from 14 to 13
Fusions
- Main Ingredient will have stability dropped from 49 to 35, and aim assist dropped from 59 to 45
- Fusion Rifle reticle will now react to accuracy cone changes when in hip-fire
Glaives
- Projectiles will now have better hit detection
- Glaive melees will benefit from exotic armor perks
- Glaive damage multiple lowered by 25-30% for Champions, vehicles, and Bosses
- Glaive melee base damage lowered from 75 to 67
Hand Cannon
- Rose will be adjusted to work better in its new frame
- Range from 38 to 43
- Stability from 45 to 40
- Handling from 68 to 60
- Airborne effectiveness is 20
Blinding Effects
- Weapons that caused the old blind effect have been updated to the new Arc blind
- The old blind effect was jarring and had photosensitivity risks
Weapon Mods
- Spec weapon mods are now folded into the perks themselves
- The mods are going away
Perks
Reworks
- Air Assault gives stacks (max 2) that add +30 AE: final blows grant 1 stack, final blows in the air give 2
- Body shots now increase precision multiplier and aim assist, with a window of .55s that is reset every body shot
- Encore now provides stacks on kill (1 for body, 2 for precision, max 4) for 7 seconds: each stack providing 8 stability, 5 range, and 1.25% acccuracy
- Seraph Rounds is making a return and will now offer 7 stability and 3 range, instead of a 10% range scalar
- Kill Clip and Tunnelvision can now be refreshed when active
- Kill Clip damage reduced from 33% to 25%
- Redirection now builds stacks on red bar enemies and consumes them against everything else
Buffs
- Hakke Breach Armaments now does 30% damage to Ward of Dawn and Well of Radiance (60% with artifact mode), and does 15% more damage to Stasis crystals
- Gunshot Straight auto rifle damage upped to 20%
- Compulsive Reloader now activates on magazine being at least half full
- Slow movement no longer deactivates High-Impact Frame intrinsic perk
- Ambitious Assassin allotted time between kills increased from 5 to 7 seconds
- Well Rounded duration increased to 15 seconds, and stacking the effect resets the timer
- Recombination will receive improvements to work as intended in PvP, and max stack damage is now 100% for PVE (50% PVP)
- Zen Moment now deactivates after 1 second, instead of on miss
- Genesis now triggers on guardian shield breaks in PVP
- One Quiet Moment now reactivates faster after a final blow
- Gun and Run now requires about half as many kills for most enemy types
Nerfs
- Box Breathing scout bonus lowered by 5%
- Unstoppable Force damage bonus lowered from 30% to 20%
- One-Two Punch unpowered melee damage lowered from 3x to 2x, charged melee damage from 1.8x to 1.4x, and additional boss bonus damage from 50% to 25%
Bug Fixes
- To Excess no longer shows a stacking counter (cause it doesn't have stacks)
Enhanced Perks
- Enhanced Unrelenting gives +5 to health regen instead of handling
- Enhanced Perpetual Motion removed the .1s faster activation and the .1s grace period, but added 1s faster activation for x2
- Enhanced Timed Payload gives +5 stability instead of range
- Enhanced Explosive Payload gives +5 reload instead of range
- Enhanced Firing Line gives additional 10 handling, but range effect removed
- Enhanced Grave Robber gives +5 handling instead of reload
- Enhanced Explosive Light now caps at 7 stacks
- Enhanced Cornered now gives +10 stability
- Enhanced Cold Steel ammo capacity benefits upped to +10
- Enhanced Vorpal Weapon gives +5 stability instead of reload (applies to Guard resist on swords)
- Enhanced Genesis no longer overflows primary ammo but instead gives additional handling
- Enhanced Flash Counter had increased ammo capacity
- Enhanced Chain Reaction description updated to explain benefit to Swords
- Enhanced Ambitious Assassin allowed time between final blows increased from 6s to 8s
Exotics
Reworks
- Fundamentals now has unique bonuses for each firing mode (Arc: +25 handling and +5 range, Solar: +35 reload speed and +20 airborne effectiveness, and Void: +20 stability and +10 aim assist)
- Borealis now refills mag from reserves on a matched shield, and gains 5 shots of bonus damage
- Jade Rabbit exotic perk reworked so 3 crits returns a round to the mag and increases the damage of next body shot (up to 3 body shot bullets can be stored, and it resets on load)
Nerfs
- The top 3 raid exotics were Arbalest, Div, and Witherhoard
- Div is in second despite having half the ownership of the other two, and despite only one person needing to run Div
- Witherhoard portal duration dropped from 7.5s to 4.5s
- Div crit bonus dropped to 15% (remains 30% for the Div user)
- Arbalest body damage now dropped to match the recent change to Lorentz
- Ghally's primary rocket damage dropped by 25%, but left wolfpack rounds alone for itself and other rockets
- Forerunner damage dropped form 40 to 37 body, 72 to 67 crit
Buffs
- No Time To Explain full auto is now feeding frenzy
- Traveler's Chosen full auto is now surplus
- Vigilance Wing full auto is now ensemble
- Fixed precision aim cone for DMT to work regardless of where target is in that cone
- DMT body damage increased from 46 to 54, crit reduced from 80 to 81 (affects ALL 120 scouts)
- Darci's personal assistant now applies Jolt, and the gun has a new AE of 80
- Wish-Ender damage against Witherhoard blighted targets increased from 10% to 25%
- Whisper of the Worm AE is now 80
- Prospector now has Chain Reaction to make it a viable add clear weapon
- Fourth Horseman recoil decreased by 50%
- Forerunner PVE damage increased by 30% for crits, and 60% for The Rock (Rock activation cost reduced to 4 bullets), and the Rock now does 20% at edge of its radius
- Merciless ramp up timer between each shot increased to 5s to make upkeep easier
- Rat King fireteam bonus now activates at 20m apart instead of 15m
- Acrius movement penalty is removed
- Bastion spread angle reduced by 6%
- Grenade from Quicksilver Storm now does 120 damage and has a 4m radius
- Coldheart Ionic Trace generation reduced from 3.5s to 2s, stability and reload speed is maxed out when at max damage, and Ionic Traces get the gun to max damage faster
- Grand Overture missile damage buffed by 50%
- Xenophage bullet damage adjusted to be 50% impact and 50% explosion, and the gun received a 5% damage buff overall
- Cloudstrike lightning storm now triggers on Div bubble
Armor
- Wormgod's Caress damage multiplier now maxes at 3.5 instead of 7.5
- Winter's Guile damage multiplier now maxes at 3.5 instead of 7.5
- Gyrfalcon getting change soon that will give it volatile rounds when exiting invis, and on invis finisher kills, the armor applies an overshield to nearby allies and a weapon damage bonus to the wearer
Future Changes
- Balance changes for Heavy weapon DPS
- AE rebalancing/buffs for primary weapons
- Tweaks to new shotgun reticles
- More 3.0 verbs added to Exotic weapons
Void Hunter Invis
- Reduced radar range for invis players from 64m (the outer lines on the radar) to 24m (the pies)
Season 19 Artifact Mods
- Mods will have a focus on stasis subclasses
- Anti Champion: HC, Scout, Bow, Pulse, AR, SMG, and GLs
- Lucent Finisher returning
- Passive Guard returning with Glaive support
- Breach and Clear returning with Void 3.0 support
- Chest and leg mods that grant bonuses to resilience and mobility, respectively
- Helmet mods that increase AE
- Monochromatic Maestro class item mod "rewards you generously for using weapons and subclasses that match their damage types"
- Solo player mod teased for help with Legend Lost Sectors
Arbalest Ornament
- Won the new ornament voting back in August
- Bungie now wants us to vote on one of 3 possible ornament designs
- Email coming December 5th
- Likely to release in S21