The one about matchmaking.
Crucible Matchmaking Check-in
Control Week 1
- Had no SBMM or platform restrictions for matchmaking
- Instead had default matchmaking
- Loose SBMM was applied same day at 7pm
Default Matchmaking
- This is never supposed to be used
- Day 1, it did
- This type ignores everything, including skill
- Only focuses on latency for 15 seconds of matchmaking
- After that, lag city
Loose SMBB Results
- 140,000 hours of control played and 11% more players than first week of last season
- Average matchmaking time was 5 to 10 seconds
- For highest and lowest skilled players (the 0.1%), matchmaking was anywhere from 90 to 240 seconds
- Better skill differential between all players
- Mercy games down 4%
- Games that go to time rose 4%
- Players quitting rose 8-12%
Future Plans
- Extending time loose SBMM applies before opening up pool
- Checking new analytics for all players
- Adding quitter protection for Control in future patch
King's Fall
World's First
- Clan Elysium is back with a three-peat win, with an all-star lineup of Saltagreppo, Cruz, Kyros, VileFate, Moople, and Quazz
Stats
- Total players that entered the raid
- Normal: 458,120
- Challenge: 35,678
- Total Guardian deaths
- Normal: 33,665,322
- Challenge: 2,825,235
- Players that cleared Totems
- Normal: 158,034
- Challenge: 31,649
- Players that cleared Warpriest
- Normal: 63,648
- Challenge: 21,727
- Players that cleared Golgoroth
- Normal: 52,958
- Challenge: 19,341
- Players that cleared Daughters
- Normal: 49,873
- Challenge: 19,028
- Players that yeeted Oryx into oblivion
- Normal: 49,245
- Challenge: 17,107
- Total hours spent in King's Fall
- Normal: 1,989,371
- Challenge: 208,295
Photosensitivity
- Bungie is verbally committing that they are continuing work to improve accessibility for those with photosensitivity issues