The one where it's ok to monkey around. This time.
Weapons Team Clarifications
- In the future, guide coming explaining how airborne effectiveness and aim assist interact
- Airborne Effectiveness penalty removed at 60 stat
- Primary weapons were design to benefit the most from this
- 30 stat is similar to last season with icarus grip
- 60 stat is actually better and has no penalty to aim assist
- You can stay miss shots by nature of aim assist
- Special weapons need 100 stat in order to remove their penalty
- New ways to build into airborne effectiveness coming next season and beyond
- Weapon balance patch coming with Solstice this season
Trials
- Trials returns this weekend with new sidearm, fusion rifle, armor, and gear
- No Trials labs for week 1
Solar 3.0/Season Stats
- 1.6 million players did a Nightmare Containment
- Average clear is 13.8 completions per player
- Highest player is over 390 completions
- One player did 78 in the first 24hrs of the season
- Free emblem to celebrate: T67-JXY-PH6
Interactive Eververse Armor
- Each class has a class item armor for sale that pairs with a specific exotic
- Pairing them together adds a special particle effect