Almost there.
Gambit
Core Activity
- Added a Freelance node
- Each enemy type has varied encounters that will rotate each season
- Respawn points added to each map section for quicker engagement, and less predictable Invader trapping
- Players drop half of carried motes, can be picked up by teammates or Invaders
- Player are revivable 2 seconds earlier, and take 2 seconds longer to auto-revive
- Higher Match Game for enemies, but not GM level strong
- Gambit Rules added to launch screen
Blocking, Draining, and the Bank
- 10 mote Phalanx now has more health
- 15 mote Knight now has Statis attack
- Can now drain enemy motes while they are in the Primeval phase
- Mote drain paused when team is near the bank AND engaging the blockers
Ammo Economy
- Clearing a section spawns Special and Heavy ammo for each player, spawns in middle, and active for 20 seconds
- Killing a HVT generates a heavy brick for each player
- Special and Heavy ammo bricks to only spawn from enemies if you have finder mods, or Exotix perks that grant ammo
Primeval Tuning
- Primeval stack bonus tuned to give bigger damage after 3 rounds
- Envoys now spawn out in wild with reduced health and varied shield types
- Envoys must be killed each round in order to continue Primeval damage
- Envoys respawn at 30% of the Primeval damage done
- No more MEATBALL Primeval (Malfeasance quest starts on the first Primeval kill)
Invasions
- Level advantage disabled for Invaders
- Invasions now trigger at 40 and 80 motes
- Invasions cannot be saved up
- Invaders no longer see mote count, and lose player tracking when ADS
- Re-tuned Invader kills to heal Primeval by 27% each kill
Rewards
- Gambit rewards engrams that can be focused like Trials
- New future Gambit weapons remain random drops for 1 season
- Bygones/Trust/Bad Omens removed from vendor
- Gambit memento for weapon crafting, old Gambit shaders, and the Furtive Shell ghost are now random drops
Future + Labs
- Rework for repeatable bounties
- Adding bounties that support Light 3.0
- Invasion Swap lab where 40 and 80 motes open the other team's portal
- Mote Thief lab where invader can drain motes for every second they are invading
Final Patch Note Preview
Ritual Rewards
- Rituals drop rewards related to their source and no longer share world loot pool
- New armor coming to the 3 main Ritual playlists
Returning Crucible Maps
- Eternity
- Vostok
Season Pass Changes
- Readded high stat armor with rolls from 57 to 87
- Legendary engrams replaced with Umbral engrams
- Season pass emblem replaced with Sparrow
- Scrounger bonuses for season armor/weapons reworked
- Some reward types consolidated, and order of rewards changed
Shattered Throne: "Thrallway"
- Shadow Thrall no longer give Glimmer, engrams, or XP
Boss Stomps
- Physics for knockback adjusted, which should lead to fewer deaths